Note: You can't compile this applet under 1.0Alpha2 -- only under 1.0beta.
The Animator applet isn't finished -- we plan to add more features -- but we'd appreciate your suggestions. Send bug reports and feature requests to java@java.sun.com.
<APP CLASS="Animator"
IMAGESOURCE="aDirectory" -- the directory that has the animation
frames (a series of pictures in GIF
format, named T1.gif, T2.gif, ...)
STARTUP="aFile" -- an image to display at load time
BACKGROUND="aFile" -- an image to paint the frames against
STARTIMAGE="aNumber" -- number of the starting frame (1..n)
ENDIMAGE="aNumber" -- number of the end frame (1..n)
PAUSE="100" -- milliseconds to pause between images
default - can be overriden by PAUSES)
PAUSES="300|200||400|200||100" -- millisecond delay per frame. Blank
uses default PAUSE value
REPEAT="true" -- repeat the sequence?
POSITIONS="100@200||200@100||200@200|100@100|105@105"
-- positions (X@Y) for each frame. Blank
means use previous frame's position
IMAGES="3|3|2|1|2|3|17" -- explicit order for frames - see below
SOUNDSOURCE="aDirectory" -- the directory that has the audio files
SOUNDTRACK="aFile" -- an audio file to play throughout
SOUNDS="aFile.au|||||bFile.au" -- audio files keyed to individual frames
>
STARTIMAGE and ENDIMAGE let you specify a range of images. Specifying an ENDIMAGE that is numerically less than the STARTIMAGE will display the images in reverse order. Both parameters have default values of 1, so specifying only STARTIMAGE="15" means "play the frames in reverse order from 15 to 1." Saying only ENDIMAGE="13" means "play the frames from 1 to 13." Of course, you can use both STARTIMAGE and ENDIMAGE together.